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Author Topic: Change Log: Morbus  (Read 2322 times)

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Offline Prince Taurvi

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Change Log: Morbus
« on: 06 April, 2014, 11:50:46 PM »
All changes to Morbus will be recorded here.

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Re: Change Log: Morbus
« Reply #1 on: 06 April, 2014, 11:50:51 PM »
06/04/2014

- Added loading screen (beta and pending final revisions)
   - Looks kinda like this except with this server's name on it.

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Re: Change Log: Morbus
« Reply #2 on: 16 April, 2014, 12:45:48 AM »
06/04/2014

- Blaster fixed
   - No longer should you be getting massive script errors lol

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Re: Change Log: Morbus
« Reply #3 on: 25 April, 2014, 01:35:00 PM »
25/04/2014

- Damage logs now print for mods

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Re: Change Log: Morbus
« Reply #4 on: 06 May, 2014, 07:25:57 PM »
06/05/2014

- Added rudimentary score functionality
   - tl;dr: gain sanity - gain 1 point, lose sanity - lose 1 point
   - Gametracker now PROPERLY tracks Morbus :)
   - Should also make it easier to find RDMers using Sourcebans (Not sufficient proof, you should still get on to check for yourself)
« Last Edit: 06 May, 2014, 10:33:29 PM by Taurvi »

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Re: Change Log: Morbus
« Reply #5 on: 07 May, 2014, 12:30:36 AM »
07/05/2014

- Updated point system as follows (NOTE: This system is still being tested. Discussion here)
EventPointsJustification
RDM-3Self explanatory. You shouldn't be RDMing.
Suicide-1Similar to TTT - you lose a point for suicide.
Kill as Brood+1Getting kills as a brood is pretty easy.
Swarm Kill+1Getting swarm kills is even easier.
Brood Kill+2Getting a brood kill is difficult but not enough to warrant more than 2 points.
Kill as Swarm+3The odds are so stacked against you.
« Last Edit: 07 May, 2014, 01:06:31 AM by Taurvi »

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Re: Change Log: Morbus
« Reply #6 on: 09 May, 2014, 11:02:50 AM »
10/05/2014

- Map removed from rotation
   - mor_horizon

It was generally accepted as a poor map even by morbus standards.

Talmera

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Re: Change Log: Morbus
« Reply #7 on: 14 May, 2014, 01:36:55 PM »
06/04/2014

- Version Update
   -Fixed head bobbing / aiming issue.
   -Fixed blaster errors.
   -Fixed bodies persisting after round end.
   -Fixed ZX9 model scaling.
   -AFK kicker ignores admins.
   -Scoreboard no longer checks for version.

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Re: Change Log: Morbus
« Reply #8 on: 16 May, 2014, 12:39:05 AM »
06/04/2014

- Update
   -Changed default map to:
   -Properly fixed bodies persisting after round end.
   -Added points for victory conditions (see discussion here)
EventPoints
Humans winAll Humans get +1 point
Aliens winAll Broods get +2 points, all Swarms get +1 point

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Re: Change Log: Morbus
« Reply #9 on: 02 June, 2014, 11:27:02 PM »
02/06/2014

- Update
   - Brood spawn is now 1 for every 7.

1 brood for every 10 people was very harsh. Especially if a brood got killed early in the round. Right now, I'm trialing 3 broods over 21 people.

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Re: Change Log: Morbus
« Reply #10 on: 07 July, 2014, 01:18:36 AM »
15/06/2014
Maps Added
- mor_horizon_v2 (Special shoutout to Sonoran Warrior!)

Maps Removed
- mor_horizon_v11_re

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Re: Change Log: Morbus
« Reply #11 on: 07 July, 2014, 01:18:59 AM »
07/07/2014
Maps Added
- mor_lorica (Special shoutout to Kitty Supreme! Feedback here)

Maps Removed
- mor_spaceship_v10_re

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Re: Change Log: Morbus
« Reply #12 on: 24 August, 2014, 12:00:45 PM »
24/08/2014

- Updated loading screen (still beta and pending final revisions)
   - Looks kinda like this.

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Re: Change Log: Morbus
« Reply #13 on: 31 August, 2014, 01:06:50 AM »
31/08/2014

- Updated loading screen (still beta and pending final revisions)
   - Looks kinda like this.
« Last Edit: 31 August, 2014, 01:30:28 AM by Taurvi »

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Re: Change Log: Morbus
« Reply #14 on: 01 September, 2014, 01:26:53 PM »
02/09/2014

- Everything
   - Fresh install

 

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