Tectonic Gaming

General Category => Change Logs => Topic started by: Prince Taurvi on 06 April, 2014, 11:50:46 PM

Title: Change Log: Morbus
Post by: Prince Taurvi on 06 April, 2014, 11:50:46 PM
All changes to Morbus will be recorded here.
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 06 April, 2014, 11:50:51 PM
06/04/2014

- Added loading screen (beta and pending final revisions)
   - Looks kinda like this (http://i.gyazo.com/5fcefd0a2ba2f6131c1f13260fe06fc9.png) except with this server's name on it.
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 16 April, 2014, 12:45:48 AM
06/04/2014

- Blaster fixed
   - No longer should you be getting massive script errors lol
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 25 April, 2014, 01:35:00 PM
25/04/2014

- Damage logs now print for mods
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 06 May, 2014, 07:25:57 PM
06/05/2014

- Added rudimentary score functionality
   - tl;dr: gain sanity - gain 1 point, lose sanity - lose 1 point
   - Gametracker (http://www.gametracker.com/server_info/64.94.101.33:27015/) now PROPERLY tracks Morbus :)
   - Should also make it easier to find RDMers using Sourcebans (http://bans.tectonic-gaming.com/index.php?p=servers&s=4) (Not sufficient proof, you should still get on to check for yourself)
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 07 May, 2014, 12:30:36 AM
07/05/2014

- Updated point system as follows (NOTE: This system is still being tested. Discussion here (http://www.tectonic-gaming.com/index.php?topic=3304.0))
EventPointsJustification
RDM-3Self explanatory. You shouldn't be RDMing.
Suicide-1Similar to TTT - you lose a point for suicide.
Kill as Brood+1Getting kills as a brood is pretty easy.
Swarm Kill+1Getting swarm kills is even easier.
Brood Kill+2Getting a brood kill is difficult but not enough to warrant more than 2 points.
Kill as Swarm+3The odds are so stacked against you.
Title: Re: Change Log: Morbus
Post by: Talmera on 09 May, 2014, 11:02:50 AM
10/05/2014

- Map removed from rotation
   - mor_horizon

It was generally accepted as a poor map even by morbus standards.
Title: Re: Change Log: Morbus
Post by: Talmera on 14 May, 2014, 01:36:55 PM
06/04/2014

- Version Update
   -Fixed head bobbing / aiming issue.
   -Fixed blaster errors.
   -Fixed bodies persisting after round end.
   -Fixed ZX9 model scaling.
   -AFK kicker ignores admins.
   -Scoreboard no longer checks for version.
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 16 May, 2014, 12:39:05 AM
06/04/2014

- Update
   -Changed default map to:
   -Properly fixed bodies persisting after round end.
   -Added points for victory conditions (see discussion here (http://www.tectonic-gaming.com/index.php?topic=3304.0))
EventPoints
Humans winAll Humans get +1 point
Aliens winAll Broods get +2 points, all Swarms get +1 point
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 02 June, 2014, 11:27:02 PM
02/06/2014

- Update
   - Brood spawn is now 1 for every 7.

1 brood for every 10 people was very harsh. Especially if a brood got killed early in the round. Right now, I'm trialing 3 broods over 21 people.
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 07 July, 2014, 01:18:36 AM
15/06/2014
Maps Added
- mor_horizon_v2 (Special shoutout to Sonoran Warrior!)

Maps Removed
- mor_horizon_v11_re
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 07 July, 2014, 01:18:59 AM
07/07/2014
Maps Added
- mor_lorica (Special shoutout to Kitty Supreme! Feedback here (http://www.tectonic-gaming.com/index.php?topic=3518.msg39581#msg39581))

Maps Removed
- mor_spaceship_v10_re
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 24 August, 2014, 12:00:45 PM
24/08/2014

- Updated loading screen (still beta and pending final revisions)
   - Looks kinda like this (http://i.imgur.com/DtGL7gu.jpg).
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 31 August, 2014, 01:06:50 AM
31/08/2014

- Updated loading screen (still beta and pending final revisions)
   - Looks kinda like this (http://i.imgur.com/1djTEo2.jpg).
Title: Re: Change Log: Morbus
Post by: 76561198013563171 on 01 September, 2014, 01:26:53 PM
02/09/2014

- Everything
   - Fresh install
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 15 September, 2014, 11:33:24 PM
15/09/2014
Maps Added
- mor_temple_v1
- mor_breach_cv21
- mor_isolation_cv1

Maps Removed
- mor_breach_b4
- mor_isolation_b4

Thank you Demonkush for providing these maps!
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 01 November, 2014, 10:24:03 AM
01/11/2014

- Added map loading images for all Morbus maps
(http://i.imgur.com/BPkLMZj.png)
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 03 November, 2014, 01:55:11 PM
02/11/2014
- Added !unstuck command (3 minute cooldown)
Title: Re: Change Log: Morbus
Post by: 76561198013563171 on 14 November, 2014, 12:22:45 AM
14/11/2014
- F4 Menu V0.3
   - Rules Tab(Previously implemented)
   - Help Tab(Previously implemented)
   - Servers Tab(Now functional)
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 02 December, 2014, 12:26:57 AM
01/12/2014
- Added detailed weapon/ammo/pickup information on hover (Special thanks to Demonkush!)
(http://cloud-2.steampowered.com/ugc/539633535009587912/7D44AEAD5FBA5D1F78BB6956BFE9F7E14A74F3F9/)

- Updated mor_lorica to mor_lorica_v2 (Special thanks to Kitty Supreme!)
   - Removed some hallways on upper floor for a room at the center
   - Swarms can no longer drop down directly into the bathroom (must go from Armory)
   - Downstairs doors are much faster
   - Retextured the whole map
   - Buttons for elevators are more responsive and better positioned for interaction

- Updated the model for the tesla (Special thanks to Demonkush!)
   - You can actually pick it up without spending half an hour trying to figure the proper angle to pick it up
Title: Re: Change Log: Morbus
Post by: Prince Taurvi on 12 February, 2015, 06:38:23 PM
12/02/2015
- Massive Content Update (Special thanks to Demonkush!)
   - Added Swarm upgrades
   -  New Alien sound effects
   -  New Music
   - Added !rtv and new mapvote system
   - Added new weapons (too many to list here)
   - Added new grenades (Plasma, Fire, Shock, and Smoke)
   - Added tripmines and motion detector
   - Added Gravity Glowsticks (press E to eat if floating next to you)
   - Adjusted GUI
   - Adjusted Player/Brood Ratio (link (http://i.imgur.com/QC40ich.png))
   - Optimized code
   - New Scoreboard Design (See Below) - Added team tally
   - Server now needs 4 players minimum to start
   - Fixed !forum command
   - New Medkit design

(http://cloud-4.steamusercontent.com/ugc/543018300835789789/62EE267C2DE0B519A2F8C239D6828555156F489A/)

NOTE: ALL THESE CHANGES ARE SUBJECT TO CHANGE AND BALANCING. PLEASE GIVE FEEDBACK  Here  (http://www.tectonic-gaming.com/index.php?topic=3802.0)!
Title: Re: Change Log: Morbus
Post by: CoolHandWiz on 27 April, 2015, 03:27:23 PM
Weapon Stat Changes 4/27/15

Blaster
decreased dmg from 30 to 25
Bulldog
Decreased damage from 16 to 12
Increased ammo to 140
Glock
Decreased dage from 11 to 7
Lz400
Decreased weight from 22 to 17
Increased damage from 14 to 15
Increased ammo size from 20-25
Shotgun
Decrease RPM from 60 to 45
Tigress Beamer
Decreased damager from 70 to 65
Decreased RPM from 80 to 70
Uzi
Increased damage from 13 to 18
Decreased Recoil from .5 to .45
ZX9
Decreased damage from 14 to 11
Decreased RPM from 860-800
Crowbar
Decreased damage from 20 to 15
UMP
Increase damage from 15 to 17
FireBat
Decreased damage from 17 to 12

Changes will be tested during the coming week.

Pointshop added to server
  -New pointshop layout and additional features
  -Removed Models from pointshop
  -Added double point Wednesdays

(http://s29.postimg.org/aj3ex8q4n/shop2.png)
            
Title: Re: Change Log: Morbus
Post by: CoolHandWiz on 04 May, 2015, 03:23:36 PM
Weapon Stat Changes 5/4/15

Mars
Increased dmg from 15 to 17
Decreased recoil from .4 to .3
Decreased weight from 23 to 21

Sylon Beamer
Increased dmg from 24 to 25
Decreased weight from 18 to 16

Swarm Stat Changes

Base Stats
Decreased damage from 11 to 8

Swarm Perk Tree

Spikes
Decreased dmg from 24 to 16

Chemical Bomb
Decreased weight from 8 to 5

Remote Charge
Increased dmg from 6 to 11
Decreased timer from 15 to 10

Acid Sac
Decreased damage from 2 to 1

Magma Clot
Increased dmg from 4 to 7
Increased duration from 2 to 3


            
Title: Re: Change Log: Morbus
Post by: CoolHandWiz on 06 May, 2015, 06:11:01 PM
Swarm Stat Changes 5/4/15

Swarm Spitball
Decreased dmg from 10 to 6
Title: Re: Change Log: Morbus
Post by: CoolHandWiz on 08 May, 2015, 10:07:40 AM
5/8/15

-Added 10 new trails
(http://s15.postimg.org/rnbpu8pbf/shop03.png)
Title: Re: Change Log: Morbus
Post by: CoolHandWiz on 21 May, 2015, 07:41:49 AM
5/21/15

-Swarm Live Pool Fixed
Title: Re: Change Log: Morbus
Post by: CoolHandWiz on 31 May, 2015, 08:56:45 PM
Swarm Changes 5/29/15

-Removed Suicide bomb swarm perk
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